PACHISI |
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Object of the Game: To be the first player to move all four (4) playing pieces from their entry point to their HOME. |
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Game Play: Each player selects four (4) playing pieces of the same color and places them in their starting area (red enter, blue enter, etc ) The game board should be positioned so that each players "enter" space is at their right hand. Each player then rolls the dice and the highest number goes first. Play then continues on passing to the left. To enter a Playing Piece: A player may enter a playing piece only if they throw a total of five (5) with the two dice or if one of the two dice shows a five (5). For every five (5) thrown, the player must enter a playing piece. If a double five (5) is thrown the player must enter two (2) playing pieces. After a Playing Piece Has Entered: If one die shows a five (5) and the other die a different number, another playing piece is entered (using the 5), and a playing piece already on the board moves the number of spaces indicated by the other die. Once a playing piece has entered, it can be moved the number of spaces that match the number shown on the dice. Should a player not be able to use the total shown on the dice, they may use the number shown on one of them. During the game, a player may not have more than two (2) of his/her playing pieces occupying the same spaces. When All Playing Pieces (4) Are in Play: If a player throws the dice and gets "doubles", they may move any combination of his/her playing pieces the number of spaces indicated on the dice. One (1)-playing piece may use all the spaces, or the number may be divided by 4, 3 or 2. Any time a player throws "doubles", they are allowed another turn. Capturing an Opponents Playing Piece: If in his/her turn, a players playing piece lands (by exact count) on a space occupied by another players playing piece, that opponents piece is "captured" and sent back to its starting corner. It then must re-enter the board as noted above. The player who makes the capture may either throw the dice again or move any one (1) of their playing pieces ten (10) spaces. When a playing piece is on its home path, it cannot be captured. No opponent may enter any home path except its own. If two (2) playing pieces of the same color rest on the same space anywhere on the board, they cannot be passed by any player, regardless of color. The player whose pieces are blocking the path may keep them there as long as they can move another playing piece. Once the "block" is broken, the two (2)-playing pieces may not travel together; they must be on different spaces at the end of the move. Should a "block" occupy an entry space, it will prevent any playing pieces from entering the path. Going Home: The home space may only be entered by an exact throw of the dice. For every playing piece moved into HOME, that player is given a bonus of ten (10) spaces, which must be used by only one (1) playing piece. If the ten (10) cannot be used it is then forfeited. The first player to get all four (4) playing pieces HOME wins! (c)1999 Cardinal Industries, Inc. |
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